High-level vs low-level API The following explains the differences of high- and low-level networking in Godot as well as some fundamentals. If you want to jump in head-first and add networking to your ...
1. The gradient from the output loss at time t (dh_from_output) 2. The gradient propagated backward from time t+1 (dh_next) These are summed: dh = dh_from_output + dh_next. This accumulation is what ...
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