About 50 results
Open links in new tab
  1. OpenGL Mathematics - GitHub

    Jan 5, 2020 · A C++ mathematics library for graphics programming OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language …

  2. OpenGL Mathematics (GLM) is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and …

  3. OpenGL Mathematics - GitHub

    Jun 21, 2014 · OpenGL Mathematics GLSL + Optional features = OpenGL Mathematics (GLM) A C++ mathematics library for graphics programming OpenGL Mathematics (GLM) is a header only C++ …

  4. Getting Started - GitHub

    Compiler Setup GLM is a header only library, there is nothing to build to use it which increases its cross platform capabilities. To use GLM, a programmer only has to include <glm/glm.hpp>. This provides …

  5. GLM: OpenGL Mathematics

    OpenGL Mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.

  6. OpenGL Mathematics - GitHub

    OpenGL Mathematics (GLM) is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and …

  7. 1.Introduction OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based on the OpenGL Shading Language (GLSL) specification. GLM provides 3D programmers with math …

  8. 0.9.9 API documentation: OpenGL Mathematics (GLM) - GitHub

    Website: glm.g-truc.net GLM API documentation GLM Manual

  9. GLM: OpenGL Mathematics

    OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based on the OpenGL Shading Language (GLSL) specification. GLM provides 3D programmers with math classes and …

  10. 0.9.8: OpenGL Mathematics - GitHub

    OpenGL Mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.